


For a long time, the character and animation systems were very rough, and those of us closest to the story had to live with a strong level of trust that the technology would eventually get to the point where we could actually implement the scenes we were sketching out. Laidlaw: "One of the key story elements that hung on technology was the extent to which we believed we'd be able to develop strong, well-rounded characters and put them in dynamic, dramatic scenes. The only benchmark set for the team was quality: make the greatest game experience you can imagine in the Half-Life universe." Writing It was agreed that Valve would self-fund the project and time would not be a constraint. Once everyone was back from all that, the decision was made to pursue Half-Life 2. Immediately after the game was sent to replication, folks j here took a break to recoup from crunch time and spend some time with their families. Lombardi: "The first Half-Life was made available in November 1998. This issue, Valve's marketing director Doug Lombardi (with shades) and writer/game designer Marc Laidlaw (no shades) talk about the making of the best shooter ever - Half-Life 2. Just How are your favourite games put together? Each month, we sit down with a top developer and pick over the bones of their opus.

For more information, see our ethics policy. These do not influence editorial content, though Vox Media may earn commissions for products purchased via affiliate links. Get those downloads started right here, and while you wait, check out our in-depth coverage on the upcoming Half-Life: Alyx release. If you’re a part of the small collective of people who haven’t yet played Half-Life or you haven’t had a chance to finish all of the expansions, now is your opportunity to get to it. (According to Valve, Half-Life: Alyx takes place before the events of Half-Life 2.) Valve’s Half-Life 2: Lost Coast, its tech demo for HDR lightning, isn’t included in this promotion. Also available for free is Half-Life 2 and its two episodic expansions. This promotion includes the original Half-Life (the Source version of the game with added physics to make it feel more modern to play, not the beautiful remaster Black Mesa) and its expansions, Half-Life: Blue Shift and Half-Life: Opposing Force. Every game is compatible with Windows, Linux, and macOS (though all of these games are 32-bit apps, which means they don’t work on macOS 10.15 Catalina). This is basically a two-month-long trial you won’t get to keep these games. For the next two months, each of the Half-Life games will be free to play on Steam. Half-Life: Alyx will launch in March 2020 for PC-based VR headsets, but right now, Valve is giving gamers the opportunity to catch up on (almost) everything Half-Life-related at no expense.
